OpenGL Super Bible! Page 67 Summary In this

OpenGL Super Bible! Page 67 Summary In this chapter we have introduced the AUX library toolkit and presented the fundamentals of writing a program that uses OpenGL. We have used this library to show the easiest possible way to create a window and draw in it using OpenGL commands. You have learned to use the AUX library to create windows that can be resized, as well as to create simple animation. You have also been introduced to the process of using OpenGL to do drawing composing and selecting colors, clearing the screen, drawing a rectangle, and setting the viewport and clipping volume to scale images to match the window size. We ve also discussed the various OpenGL data types, and the headers and libraries required to build programs that use OpenGL. The Auxiliary library contains many other functions to handle keyboard and mouse input as well. Microsoft s implementation of the Aux library contains Windows- specific functions that enable access to window handles and device contexts. You are encouraged to explore the upcoming reference section of this chapter to discover other uses and features of the AUX library. You ll also want to examine and run the other Chapter 3 samples on the CD.
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