OpenGL Super Bible! Page (Vps web hosting) 467 }; return (FALSE);
OpenGL Super Bible! Page 467 }; return (FALSE); } /* * ‘LoadAllBitmaps() - Load bitmap images for the terrain control buttons. */ void LoadAllBitmaps(HINSTANCE hInstance) /* I - Process instance */ { GrassDownBitmap = LoadBitmap((HANDLE)hInstance, MAKEINTRESOURCE(IDB_GRASS_DOWN)); GrassSelectBitmap = LoadBitmap((HANDLE)hInstance, MAKEINTRESOURCE(IDB_GRASS_SELECT)); GrassUpBitmap = LoadBitmap((HANDLE)hInstance, MAKEINTRESOURCE(IDB_GRASS_UP)); WaterDownBitmap = LoadBitmap((HANDLE)hInstance, MAKEINTRESOURCE(IDB_WATER_DOWN)); WaterSelectBitmap = LoadBitmap((HANDLE)hInstance, MAKEINTRESOURCE(IDB_WATER_SELECT)); WaterUpBitmap = LoadBitmap((HANDLE)hInstance, MAKEINTRESOURCE(IDB_WATER_UP)); RocksDownBitmap = LoadBitmap((HANDLE)hInstance, MAKEINTRESOURCE(IDB_ROCKS_DOWN)); RocksSelectBitmap = LoadBitmap((HANDLE)hInstance, MAKEINTRESOURCE(IDB_ROCKS_SELECT)); RocksUpBitmap = LoadBitmap((HANDLE)hInstance, MAKEINTRESOURCE(IDB_ROCKS_UP)); TreesDownBitmap = LoadBitmap((HANDLE)hInstance, MAKEINTRESOURCE(IDB_TREES_DOWN)); TreesSelectBitmap = LoadBitmap((HANDLE)hInstance, MAKEINTRESOURCE(IDB_TREES_SELECT)); TreesUpBitmap = LoadBitmap((HANDLE)hInstance, MAKEINTRESOURCE(IDB_TREES_UP)); MountainsDownBitmap = LoadBitmap((HANDLE)hInstance, MAKEINTRESOURCE(IDB_MOUNTAINS_DOWN)); MountainsSelectBitmap = LoadBitmap((HANDLE)hInstance, MAKEINTRESOURCE(IDB_MOUNTAINS_ SELECT)); MountainsUpBitmap = LoadBitmap((HANDLE)hInstance, MAKEINTRESOURCE(IDB_MOUNTAINS_UP)); } /* * ‘LoadAllTextures() - Load texture images for the scene. */ void
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