Page 68 OpenGL Super Bible! Reference Section auxIdleFunc

Page 68 OpenGL Super Bible! Reference Section auxIdleFunc Purpose Establishes a callback function for idle processing. Include File Syntax void auxIdleFunc(AUXIDLEPROC func); Description Specifies the idle function func() to be called when no other activity is pending. Typically used for animation. When not busy rendering the current scene, the idle function changes some parameters used by the rendering function to produce the next scene. Parameters func This function is prototyped as void CALLBACK IdleFunc(void); This is the user-defined function used for idle processing. Passing NULL as this function name will disable idle processing. Returns None. Example See BOUNCE and BOUNCE2 examples from this chapter. See Also auxSwapBuffers, auxMainLoop, auxReshapeFunc
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