OpenGL Super Bible! Page 69 auxInitDisplayMode Purpose Initializes the display mode of the AUX library OpenGL window. Include File Syntax void auxInitDisplayMode(GLbitfield mask); Description This is the first function that must be called by an AUX library- based program to set up the OpenGL window. This function sets the characteristics of the window that OpenGL will use for drawing operations. Parameters mask GLbitfield: A mask or bitwise combination of masks from Table 3-4. These mask values may be combined with a bitwise OR. For example, to create a window that uses double buffering and color index mode, call auxInitDisplayMode(AUX_DOUBLE | AUX_INDEX) Returns None. Example See any example program from this chapter. See Also auxInitPosition, auxInitWindow Table 3-4 Mask values for window characteristics Mask Value Meaning AUX_SINGLE Specifies a single-buffered window AUX_DOUBLE Specifies a double-buffered window AUX_RGBA Specifies an RGBA-mode window AUX_INDEX Specifies a color-index mode window AUX_DEPTH Specifies a 32-bit depth buffer AUX_DEPTH16 Specifies a 16-bit depth buffer AUX_STENCIL Specifies a stencil buffer AUX_ACCUM Specifies an accumulation buffer
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